I was responsible for the entire Level Art pass and environment asset creation for this chapter of Aphelion.
Level Art: Building the entire level by maximizing a limited asset set. I enjoy the challenge of creating a complex, non-repetitive landscape using only 4 custom-sculpted rocks, focusing on scale and composition to break the silhouette.
Modeling: Creating all structures outside the main base, such as generators and industrial modules.
Sculpting: Designing and sculpting the rock formations in ZBrush to establish the raw, geological look of the area.
Really proud of the env part.
Concept by the beautiful William Seaman https://www.artstation.com/williamseamanart
Human Base and some rock made by my lead https://www.artstation.com/morriganvh
Texture Artist Vincent Gagnon https://www.artstation.com/vincentgagnon
Tech artist Kevin Babin and Hugo Houriez