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Aphelion - Base Outside

I was responsible for the entire Level Art pass and environment asset creation for this chapter of Aphelion.

Level Art: Building the entire level by maximizing a limited asset set. I enjoy the challenge of creating a complex, non-repetitive landscape using only 4 custom-sculpted rocks, focusing on scale and composition to break the silhouette.

Modeling: Creating all structures outside the main base, such as generators and industrial modules.

Sculpting: Designing and sculpting the rock formations in ZBrush to establish the raw, geological look of the area.

Really proud of the env part.
Concept by the beautiful William Seaman https://www.artstation.com/williamseamanart
Human Base and some rock made by my lead https://www.artstation.com/morriganvh
Texture Artist Vincent Gagnon https://www.artstation.com/vincentgagnon
Tech artist Kevin Babin and Hugo Houriez

Human Base

Human Base

Human Base 02

Human Base 02

Generator

Generator

Beauty Shot

Beauty Shot

Beauty Shot

Beauty Shot

Cavern

Cavern

Rocky Zone

Rocky Zone

Arch Path

Arch Path

Beauty Shot

Beauty Shot

Base outside

Base outside

Base outside

Base outside